As a bonus to this long round of Swindle Team Events, I have written another article on a spotlight deck! This deck, Reever Zho Amerhyx, is brought to us by FlamingHobo of the team Shoopuff’s 1 Star Hobo. Reever is an 88 SAS Age of Ascension deck featuring houses Dis, Logos, and Mars.
At a glance, Reever is a very strong control deck with an achievable GenKA (Martian Generosity and Key Abduction) combo. Reever has good AERC numbers across the board: 12 aember control boosted mostly by Hypnotic Command and Lash of Broken Dreams, and strong artifact control with Poltergeist and Strange Gizmo. Double Unlocked Gateway is a nice addition that will help trim boards, and Reever’s 15 creatures with 15 Effective Power (and no Creature Protection) isn’t overwhelming creature lines on their own. With GenKA, Reever is expected to have 16 speed, boosted by the double Professor Sutterkin and the Logos archiving pieces: Titan Librarian and Knowledge is Power. Reever also has decent disruption with Dysania, Gongoozle, and Binding Irons. However, the clear main feature of Reever has to be the GenKA play and its supporting pieces.
The Archon strategy of Reever, I think, revolves around the ability to pull off GenKA, a combo that is famous for its ability to cheat a key at little to no cost and simultaneously fill your hand with a ridiculous amount of cards. The Mars house is the main feature of the deck, further, because it is well-balanced for both the GenKA play and a healthy Hypnotic Command to sap as much as 6 aember from their own side and put it on their own creatures. All together, Reever could pull off Hypnotic Command during GenKA using the double Mars First to fight for that aember and help the overall potential for Key Abduction to work.
By balanced, I also mean that I think the Mars house is very well constructed for GenKA to work optimally, even if one has the Gen or the KA before the other piece arrives. Martian Generosity on its own is an extreme catalyst to a deck that can double its aember via Binate Rupture. Even if the KA is missing, playing with a hand of 16+ cards can quickly get unfair. Likewise, one could pull off Key Abduction without Generosity, using the double Mars First to get those extra reaps/fights in before playing Abduction. The Mars creatures in Reever will be sticky to the board if the opponent doesn’t have a good board clear. Fighting with that Mars line is likely to take too much effort.
The other houses in Reever are good supporting houses for building up the big Mars plays. The Logos, while not particularly fast, has the aforementioned Binate Rupture and double Cutthroat Research. So, you can double both players’ aember totals and potentially steal 2 or 4 while doing so, like a less elegant BRIG combo. That high aember total also contributes to easier GenKA plays, too. The Dis house also helps build up the GenKA play by stalling with Lash of Broken Dreams and Angwish upping key costs, and the double Unlocked Gateway works to avoid getting out-reaped by a bigger board.
The Reversal strategy with Reever, I think, hinges on a few things.
- GenKA can be a difficult enough combo for some pilots to manage. It is a rare enough combo, I think, to really consider this approach. Lots of KF players have hundreds of decks and have never pulled a GenKA (I am one of them!). And, it is a combo that requires patience and a real understanding of the math: with what aember totals can you reasonably play Generosity? Does that change with Abduction in hand or out? A Reversal pilot is much more likely to fumble those decision points because the chances are that they don’t have significant reps with the combo.
- Keeping an eye on aember totals. Piloting against a GenKA, as weird as it sounds, also requires one to think about aember totals and when to let keys get forged. Having played against many Gen decks (admittedly fewer GenKA), I know that a check at 6 is sometimes best left alone, because playing a tempting Miasma to stop them from forging could let them pull off a massive Generosity the next turn that leads to 20+ card hands. A really masterful GenKA pilot will, of course, take the key you give them and still make you regret it by pulling off the combo with feeble aember totals (as you will see in Hobo’s Archon game when he starts a turn with 3 aember!).
- Understanding Reever’s limitations. It may seem like it has few shortcomings, being an 88 SAS monster, but no deck is perfect. Particularly, if it’s possible in Reversal, I would look to board it hard and fast. High Effective Power with robust and diverse Creature Protection should frustrate Reever. Knowing the double Unlocked Gateway are lurking, one could smartly bait them out early. If a deck is without a high creature count, then the other piece you would truly need in Reversal is quality disruption. A well-timed discard from hand could hit one of the Mars cards. Punctuated Equilibrium, especially, would be a fantastic way to get those Mars cards out of hand or make Reever discard a massive post-Generosity hand and draw to 6.
- If you can’t board it as I suggest in point 3, perhaps you can avoid boarding altogether. If you’re piloting a deck that has low creature count anyways, you can dodge the big Hypnotic Command play by simply not feeding it. The nature of the Mars creatures also suggests you could drastically minimize their effectiveness by not giving them a board to pick apart.
In this week of Swindle Team Events, Hobo and Reever took on kveld of team Can’t Touch Dis. Kveld brought Jerzy, Szaman Zamościa to the Crucible. Jerzy is a 91 SAS Mass Mutation deck featuring houses Dis, Logos, and Untamed. Jerzy makes for a fascinating matchup against Reever; both decks are very similarly built and have similar win conditions. Like Reever, Jerzy is trying to cheat keys, particularly with Obsidian Forge and [REDACTED]. Reever does have Poltergeist, but it is likely one of these artifacts will survive and cause problems. Given Jerzy’s 15-creature count, the Obsidian Forge is probably less threatening.
Jerzy also has two board clears, in double Savage Clash, and a high efficiency score due to its triple Lethologica. Jerzy’s aember control pieces could be particularly bad for Reever: Effervescent Principle and double Waking Nightmare, although the latter could lead to big Generosity yields. Like Reever, Jerzy also has low Effective Power in favor of bigger aember-boosting plays, like Vault’s Blessing with 8 mutants. Jerzy also has double Mark of Dis, which could force a non-Mars turn at a bad time.
In the Archon game, early Mark of Dis and Shadow of Dis helped kveld to control the board, but by turn 3, Hobo was able to pull off the GenKA combo with only 3 aember at the start of the turn: Generosity drew 8 cards, 3 Mars creatures came out and Hypnotic Command put 3 of kveld’s aember on his creatures. Then, Mars First readied a creature to fight for that aember, clearing the way for a Key Abduction at cost 5 aember.
Kveld caught up to even the keys at 1, and Jerzy’s Logos house stalled a key with Effervescent Principle, on a turn that also brought out [REDACTED]. Hobo destroyed [REDACTED] after a few turns, but it did threaten its free key. Kveld was able to forge the next key regardless, paying 9 aember following a Lash. Hobo caught up with a key of his own, forged after kveld discarded a Waking Nightmare, perhaps in fear of another big GenKA. Kveld continued to put on pressure while Hobo used turns to shape hands and archive cards (I assume the Mars pieces). Following a 7-aember check by kveld on turn 14, Hobo took a Mars turn that nearly mirrored the earlier GenKA, this time without Gen. Hobo played 3 creatures, Hypnotic Command put 3 aember on one of kveld’s creatures, then Mars First readied Zookeeper to reap, take that creature into the archives and swipe its aember, setting up a Key Abduction for third key at 7 aember.
In the Reversal game, Hobo used Jerzy to fight off an early Mars board from kveld/ Reever. By turn 4, kveld pulled off his own early GenKA to draw 10 cards and forge a key at no cost! Two turns later, kveld forged key two after a big Dis turn, but Hobo followed with 2 keys of his own, via an Untamed surge. Kveld ultimately prevailed with Reever, but Hobo kept it close to the end and kept the GenKA from recurring.
Another solid Newton matchup ends in a 1-1, between two veteran pilots and two highly rated competitive decks. This match, in the grand scheme of KF meta, is a pretty fascinating one, where a conventionally strong MM meets its match in a sneaky deck that prizes GenKA, a well-worn power combo that remains relevant as we move towards higher and higher tables at Swindle Team Events.
—WoodrowS
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